| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

App Inventor - Lesson 2

Page history last edited by Mr. Howard 10 years, 10 months ago

screenshot

Build the PaintPot app

Build a Paint app that lets you draw lines and circles on any picture, including one you take with the camera. You'll learn about Canvases, reacting to the user's touch, and working with color and background properties.

These lessons come from USF Professor David Wolber's AppInventor.org - A great resource for learning App Inventor.

They are copied here simply because YouTube is blocked at our school.

Steps: (watch the video for each lesson and follow along)


 


Part 1: When user touches, draw a circle. When user drags, draw a line

On Canvas.Touched, call Canvas.DrawCircle. On Canvas.Dragged, call Canvas.DrawLine

Watch the video and follow along. Any code/settings can be also found below the video. 

> Go to http://beta.appinventor.mit.edu/ to begin.

 

 


Part 2: Add menu items that let user draw in different colors

Drag in three buttons, one for each color. On the click events, change the Canvas.PaintColor

Watch the video and follow along. Any code/settings can be also found below the video. 

 

 


Part 3: Add menu items that let user draw different size circles

Add buttons for each size (e.g., 2 and 8) and define a variable dotSize. When clicked, set dotsize to the right value. Use dotSize when you DrawCircle.

Watch the video and follow along. Any code/settings can be also found below the video.

 

 


Part 4: Let the user use camera to set background picture

Drag in a Camera component and set the Canvas Background image on Camera.AfterPictureWatch the video and follow along. Any code/settings can be also found below the video.

Watch the video and follow along. Any code/settings can be also found below the video.

 

 


Part 5: Add feedback for the user interface

When each color button is clicked, changes its color and other button's color so user knows what is selected.
Watch the video and follow along. Any code/settings can be also found below the video.

 

 


Challenges

Do after completing the videos:

  1. MANDATORY (-30 if missing): Add an additional color with a button like the others
  2. OPTIONAL: Add a button to save the picture drawn
    HINT: Look at the functions for the canvas
  3. OPTIONAL: Add a button to erase the drawing on the picture
    HINT: Use a second canvas to store the original picture (either the camera pic or the cat). Set the main canvas to the second canvas' picture to perform an erase

 

Comments (0)

You don't have permission to comment on this page.